/**
* Provide additional shaders to render time dependent color.
*/
exports.augmentMorphColor = function() {
return function(shader) {
shader.vertexShader = shader.vertexShader.replace(
'#include <color_pars_vertex>',
[
'varying vec3 vColor;',
'attribute vec3 morphColor0;',
'attribute vec3 morphColor1;'
].join( '\n' )
);
shader.vertexShader = shader.vertexShader.replace(
'#include <color_vertex>',
[
'vColor.xyz = color.xyz;',
'#ifdef USE_MORPHTARGETS',
'vColor = morphColor0 * morphTargetInfluences[ 0 ];',
'vColor += morphColor1 * morphTargetInfluences[ 1 ];',
'#endif'
].join( '\n' )
);
};
}