new Renderer(containerIn) → {Renderer}
Create a Zinc 3D renderer in the container provided.
The primary function of a Zinc 3D renderer is to display the current
scene (@link Scene} set to the renderer and each scene may contain as
many geometries, glyphset and other primitives as the system can support.
Zinc.Renderer also allows additional scenes to be displayed.
Parameters:
Name | Type | Description |
---|---|---|
containerIn |
Object | Container to create the renderer on. |
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Returns:
- Type
- Renderer
Methods
addActiveScene(additionalScene)
Add additional active scene for rendering, this scene will also be rendered but
viewport of the currentScene will be used.
Parameters:
Name | Type | Description |
---|---|---|
additionalScene |
Zinc.Scene | Scene to be added to the rendering. |
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addPostRenderCallbackFunction(callbackFunction) → {Number}
Add a callback function which will be called everytime after the renderer renders its scene.
Parameters:
Name | Type | Description |
---|---|---|
callbackFunction |
function | callbackFunction to be added. |
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Returns:
- Type
- Number
addPreRenderCallbackFunction(callbackFunction) → {Number}
Add a callback function which will be called everytime before the renderer renders its scene.
Parameters:
Name | Type | Description |
---|---|---|
callbackFunction |
function | callbackFunction to be added. |
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Returns:
- Type
- Number
addToOrthoScene()
Add {Three.Object} to the ortho scene, objects added to the ortho scene are rendered in
normalised coordinates and overlay on top of current scene.
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addToScene()
Add {Three.Object} to the current scene.
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animate()
Start the animation and begin the rendering loop.
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clearAllActiveScene()
Clear all additional scenes from rendering except for curentScene.
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createScene(name) → {Zinc.Scene}
Create a new scene with the provided name if scene with the same name exists,
return undefined.
Parameters:
Name | Type | Description |
---|---|---|
name |
String | Name of the scene to be created. |
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Returns:
- Type
- Zinc.Scene
dispose()
Dispose all memory allocated, this will effetively destroy all scenes.
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getCurrentScene() → {Zinc.Scene}
Get the current scene on display.
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Returns:
;
- Type
- Zinc.Scene
getPlayRate()
Get the current play rate, playrate affects how fast an animated object animates.
Also see Zinc.Scene#duration.
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getSceneByName(name) → {Zinc.Scene}
Return scene with the matching name if scene with that name has been created.
Parameters:
Name | Type | Description |
---|---|---|
name |
String | Name to match |
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Returns:
- Type
- Zinc.Scene
getThreeJSRenderer()
Get the internal Three.Renderer, to gain access to ThreeJS APIs.
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getZincGeometryByID() → {Zinc.Geometry}
Get {Zinc.Geoemtry} by its id. This should be called from Zinc.Scene;
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Returns:
- Type
- Zinc.Geometry
initialiseVisualisation()
Initialise the renderer and its visualisations.
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isSceneActive(sceneIn)
Check if a scene is currently active.
Parameters:
Name | Type | Description |
---|---|---|
sceneIn |
Zinc.Scene | Scene to check if it is currently rendered. |
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loadFromViewURL(URL)
Load a legacy file format containing the viewport and its model file from an external
location provided by the url. Use the new metadata format with
Zinc.Scene#loadMetadataURL instead. This should be
called from Zinc.Scene;
Parameters:
Name | Type | Description |
---|---|---|
URL |
String | address to the file containing viewport and model information. |
- Deprecated:
- Yes
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loadModelsURL()
Load a legacy model(s) format with the provided URLs and parameters. This only loads the geometry
without any of the metadata. Therefore, extra parameters should be provided. This should be
called from Zinc.Scene.
- Deprecated:
- Yes
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loadViewURL(URL)
Load the viewport from an external location provided by the url. This should be
called from Zinc.Scene;
Parameters:
Name | Type | Description |
---|---|---|
URL |
String | address to the file containing viewport information. |
- Deprecated:
- Yes
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onWindowResize()
Call this to resize the renderer, this is normally call automatically.
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removeActiveScene(additionalScene)
Remove a currenrtly active scene from the renderer, this scene will also be rendered but
viewport of the currentScene will be used.
Parameters:
Name | Type | Description |
---|---|---|
additionalScene |
Zinc.Scene | Scene to be removed from rendering. |
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removePostRenderCallbackFunction(id)
Remove a callback function that is previously added to the scene.
Parameters:
Name | Type | Description |
---|---|---|
id |
Number | identifier of the previously added callback function. |
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removePreRenderCallbackFunction(id)
Remove a callback function that is previously added to the scene.
Parameters:
Name | Type | Description |
---|---|---|
id |
Number | identifier of the previously added callback function. |
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render()
Render the current and all additional scenes. It will first update all geometries and glyphsets
in scenes, clear depth buffer and render the ortho scene, call the preRenderCallbackFunctions stack
, render the scenes then postRenderCallback.
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resetView()
Reset the viewport of the current scene to its original state.
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setCurrentScene(sceneIn)
Set the current scene on display.
Parameters:
Name | Type | Description |
---|---|---|
sceneIn |
Zinc.Scene | The scene to be set, only scene created by this instance of ZincRenderer is supported currently. |
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setMorphsTime()
Get the current play rate, playrate affects how fast an animated object animates.
Also see Zinc.Scene#duration.
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setPlayRate(PlayRateIn)
Set the current play rate, playrate affects how fast an animated object animates.
Parameters:
Name | Type | Description |
---|---|---|
PlayRateIn |
Number | value to set the playrate to. Also see Zinc.Scene#duration. |
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stopAnimate()
Stop the animation and renderer to get into the render loop.
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transitionScene(endingScene, duration)
Transition from the current viewport to the endingScene's viewport in the specified duration.
Parameters:
Name | Type | Description |
---|---|---|
endingScene |
Zinc.Scene | Viewport of this scene will be used as the destination. |
duration |
Number | Amount of time to transition from current viewport to the endingScene's viewport. |
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viewAll()
Adjust zoom distance to include all primitives in scene and also the additional scenes
but the lookat direction and up vectors will remain constant.
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