new LOD() → {LOD}
Provides an object which stores meshes at different levels based
on specified distance.
This object is ued by zincObject to provide mesh at different LODs.
A layer is displayed when the distance from the camera is greater
than its specified distance and closest compared to other layers.
This is intended to be an internal object used only by Zinc Object.
This object assumes the centroid and bounding box are consistent between
different level of layers.
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Returns:
- Type
- LOD
Methods
checkTransparentMesh()
Check if material is transparent, create secondary mesh
for better rendering if required.
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containsLevels()
Check if there are multiple levels.
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lodLoader()
Loader for lod object
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